Constructor Summary
Public Constructor | ||
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Member Summary
Public Members | ||
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id: * |
Private Members | ||
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_defines: *[] |
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_isValid: boolean |
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_moduleNames: *[] |
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_moduleNumId: number |
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_modules: *[] |
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_needsRecompile: boolean |
Method Summary
Public Methods | ||
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addModule(mod: shaderModule, sibling: shaderModule): * add a module |
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define(name: String, value: Any) add a define to a shader, e.g. |
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getAttributeSrc(mod: *, srcHeadVert: *, srcVert: *): {"srcHeadVert": *, "srcVert": *} |
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getCurrentModules(): * |
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getDefine(name: *): * |
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getDefines(): * |
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getNumModules(): * |
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hasDefine(name: String): Boolean return true if shader has define |
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hasModule(modId: *): boolean |
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removeDefine(name: name) remove a define from a shader |
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removeModule(mod: shaderModule) remove a module from shader |
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setModules(names: *) |
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toggleDefine(name: name, enabled: any) easily enable/disable a define without a value |
Public Constructors
public constructor() source
Public Members
public id: * source
Private Members
private _defines: *[] source
private _isValid: boolean source
private _moduleNames: *[] source
private _moduleNumId: number source
private _modules: *[] source
private _needsRecompile: boolean source
Public Methods
public addModule(mod: shaderModule, sibling: shaderModule): * source
add a module
Params:
Name | Type | Attribute | Description |
mod | shaderModule | the module to be added |
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sibling | shaderModule |
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sibling module, new module will share the same group |
Return:
* |
public define(name: String, value: Any) source
add a define to a shader, e.g. #define DO_THIS_THAT 1
Params:
Name | Type | Attribute | Description |
name | String | ||
value | Any | (can be empty) |
public getAttributeSrc(mod: *, srcHeadVert: *, srcVert: *): {"srcHeadVert": *, "srcVert": *} source
Params:
Name | Type | Attribute | Description |
mod | * | ||
srcHeadVert | * | ||
srcVert | * |
Return:
{"srcHeadVert": *, "srcVert": *} |
public hasDefine(name: String): Boolean source
return true if shader has define
Params:
Name | Type | Attribute | Description |
name | String |
Return:
Boolean |
public hasModule(modId: *): boolean source
Params:
Name | Type | Attribute | Description |
modId | * |
Return:
boolean |
public removeDefine(name: name) source
remove a define from a shader
Params:
Name | Type | Attribute | Description |
name | name |
public removeModule(mod: shaderModule) source
remove a module from shader
Params:
Name | Type | Attribute | Description |
mod | shaderModule | the module to be removed |
public replaceModuleSrc() source
public setModules(names: *) source
Params:
Name | Type | Attribute | Description |
names | * |