Pipeline
Constructor Summary
Public Constructor | ||
public |
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Member Summary
Public Members | ||
public |
DEPTH_COMPARE_FUNCS_STRINGS: string[] |
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public |
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public |
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public get |
isValid: * |
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shaderNeedsPipelineUpdate: boolean |
Private Members | ||
private |
_bindGroups: *[] |
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private |
_cgp: * |
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private |
_isValid: boolean |
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_log: * |
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_name: * |
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_old: {} |
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_pipeCfg: * |
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private |
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private |
_shaderListeners: *[] |
Method Summary
Public Methods | ||
public |
getInfo(): * |
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public |
getPipelineObject(shader: *, mesh: *): * |
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public |
setName(name: *) |
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public |
setPipeline(shader: *, mesh: *) |
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setShaderListener(oldShader: *, newShader: *) |
Private Methods | ||
private |
_bindUniforms(shader: *, inst: *) |
Public Constructors
public constructor() source
Public Members
public DEPTH_COMPARE_FUNCS_STRINGS: string[] source
public bindGroupLayout: * source
public bindingGroupLayoutEntries: *[] source
public get isValid: * source
public shaderNeedsPipelineUpdate: boolean source
Private Members
private _bindGroups: *[] source
private _cgp: * source
private _isValid: boolean source
private _log: * source
private _name: * source
private _old: {} source
private _pipeCfg: * source
private _renderPipeline: * source
private _shaderListeners: *[] source
Public Methods
public getPipelineObject(shader: *, mesh: *): * source
Params:
Name | Type | Attribute | Description |
shader | * | ||
mesh | * |
Return:
* |
public setName(name: *) source
Params:
Name | Type | Attribute | Description |
name | * |
public setPipeline(shader: *, mesh: *) source
Params:
Name | Type | Attribute | Description |
shader | * | ||
mesh | * |
public setShaderListener(oldShader: *, newShader: *) source
Params:
Name | Type | Attribute | Description |
oldShader | * | ||
newShader | * |
Private Methods
private _bindUniforms(shader: *, inst: *) source
Params:
Name | Type | Attribute | Description |
shader | * | ||
inst | * |